Hop Into Summer Series v2.2 Saturday Apr 3, 2010 -------------------- Regular R1 1 RR 4/4 20 heats 15 races b/o: NA DGF Rubber Room Rockets 17.4 FF Fee Fi Fo Fun 18.8 GDG Chaos 20.0 DGF Lithium Liftoff 21.6 DGF Paranoid Pursuit 22.2 CK9 Obsession 22.5 Open O1 1 RR 4/4 + 1 RR 3/3 21 heats 12 races b/o: NA GDG Calamity 19.7 FF Open Fur Business 19.9 NRR Without A Paddle 20.0 DGF Exhibitionists 20.1 O2 + V1 combined 20/16 heats 10 races b/o: 19.7/NA O2: First RR 4/4 combined with V1, second RR 4/4 uncombined V1: First RR 4/4 combined with O2, second RR 4/4 uncombined DGF Flashers 20.7 DGF Streakers 21.5 GDG Catatonic - VETS 22.5 FIF Full Throttle 22.9 Total Races: 37 Sunday Apr 4, 2010 -------------------- Regular R1 1 RR 5/5 20 heats 10 races b/o: NA DGF Rubber Room Rockets 17.4 FF Fee Fi Fo Fun 18.8 GDG Chaos 20.0 DGF Lithium Liftoff 21.6 DGF Paranoid Pursuit 22.2 Open O1 1 RR 4/4 + 1 RR 3/3 21 heats 12 races b/o: NA GDG Calamity 19.7 FF Open Fur Business 19.9 NRR Without A Paddle 20.0 DGF Exhibitionists 20.1 O2 + V1 1 RR 5/5 (4/4 vs Vets) 19/16 heats 10 races b/o: 19.7/NA DGF Flashers 20.7 DGF Streakers 21.5 GDG Catatonic - VETS 22.5 PCF Volt 22.5 FIF Full Throttle 22.9 Total races on Sunday: 32 --------- Hop into Summer Series Scoring Format and Tie Breakers - Please note that VETERANS rules apply to O2 when an O2 team races against the VET team (ie no false start rule). Additionally, since the VET team is in V1, the Vet team is not subject to the O2 breakout. Scoring Format: - 1 point for winning a heat - 2 points for winning a race - No points for tied heats - 1 point for tied races Tie Breakers: - Fastest overall time in division - If still tied, then fastest time head to head - If still tied, then 2/3 tiebreaker race