Hop Into Summer Series v2.2

Saturday Apr 3, 2010
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Regular
R1         1 RR 4/4                  20 heats      15 races   b/o: NA
DGF Rubber Room Rockets 17.4
FF  Fee Fi Fo Fun       18.8
GDG Chaos               20.0
DGF Lithium Liftoff     21.6
DGF Paranoid Pursuit    22.2
CK9 Obsession           22.5

Open 
O1         1 RR 4/4 + 1 RR 3/3       21 heats      12 races   b/o: NA
GDG Calamity            19.7
FF  Open Fur Business   19.9
NRR Without A Paddle    20.0
DGF Exhibitionists      20.1

O2 + V1 combined                     20/16 heats   10 races   b/o: 19.7/NA
O2: First RR 4/4 combined with V1, second RR 4/4 uncombined
V1: First RR 4/4 combined with O2, second RR 4/4 uncombined
DGF Flashers            20.7 
DGF Streakers           21.5
GDG Catatonic - VETS    22.5 
FIF Full Throttle       22.9


Total Races: 37




Sunday Apr 4, 2010
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Regular
R1         1 RR 5/5                  20 heats      10 races   b/o: NA
DGF Rubber Room Rockets 17.4
FF  Fee Fi Fo Fun       18.8
GDG Chaos               20.0
DGF Lithium Liftoff     21.6
DGF Paranoid Pursuit    22.2

Open 
O1         1 RR 4/4 + 1 RR 3/3       21 heats      12 races   b/o: NA
GDG Calamity            19.7
FF  Open Fur Business   19.9
NRR Without A Paddle    20.0
DGF Exhibitionists      20.1

O2 + V1   1 RR 5/5 (4/4 vs Vets)     19/16 heats   10 races   b/o: 19.7/NA
DGF Flashers            20.7 
DGF Streakers           21.5
GDG Catatonic - VETS    22.5 
PCF Volt                22.5
FIF Full Throttle       22.9

Total races on Sunday: 32 

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Hop into Summer Series Scoring Format and Tie Breakers
- Please note that VETERANS rules apply to O2 when an O2
team races against the VET team (ie no false start rule).
Additionally, since the VET team is in V1, the Vet team
is not subject to the O2 breakout.

Scoring Format:
- 1 point for winning a heat
- 2 points for winning a race
- No points for tied heats 
- 1 point for tied races

Tie Breakers:
- Fastest overall time in division
- If still tied, then fastest time head to head
- If still tied, then 2/3 tiebreaker race