Spring Into Summer Series v2.1

Saturday Feb 27, 2010
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Regular
R1         1 RR 4/4                  20 heats      15 races   b/o: NA
DGF Rubber Room Rockets 16.8
FF  Fee Fi Fo Fun       18.4
DGF Lithium Liftoff     20.5
DGF Paranoid Pursuit    21.1
GDG Chaos               22.0
CK9 Obsession           22.9

Open 
O1         1 RR 4/4                  20 heats      15 races   b/o: NA
FF  Open Fur Business   20.2
DGF Exhibitionists      20.8
DGF Flashers            21.1
DGF Streakers           21.4
GDG Calamity            21.7
FIF Full Throttle       21.8

O2 + V1     1 RR 5/5 (4/4 vs Vets)   19/16 heats   10 races   b/o: 21.0/NA
CK9 Merge               22.0
DGF Pants on the Ground 22.2
DGF Geritol Jumpers     22.3  (Vet team - no breakout)
FIF Hair Force Reserve  22.9
GDG Cataclysm           23.0


Total Races: 40




Sunday Feb 28, 2010
--------------------

Regular
R1         1 RR 4/4                  20 heats      15 races   b/o: NA
DGF Rubber Room Rockets 16.8
FF  Fee Fi Fo Fun       18.4
DGF Lithium Liftoff     20.5
DGF Paranoid Pursuit    21.1
GDG Chaos               22.0
CK9 Obsession           22.9

Open 
O1         1 RR 4/4                  20 heats      15 races   b/o: NA
FF  Open Fur Business   20.2
DGF Exhibitionists      20.8
DGF Flashers            21.1
DGF Streakers           21.4
GDG Calamity            21.7
FIF Full Throttle       21.8

O2 + V1     1 RR 4/4 (3/3 vs Vets)   19/15 heats   15 races   b/o: 21.0/NA
CK9 Merge               22.0
DGF Pants on the Ground 22.2
DGF Geritol Jumpers     22.3  (Vet team - no breakout)
FIF Hair Force Reserve  22.9
GDG Cataclysm           23.0
FFF Freedom Flyers      24.0

Total races on Sunday: 45 

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Spring into Summer Series Scoring Format and Tie Breakers
- Please note that VETERANS rules apply to O2 when an O2
team races against the VET team (ie no false start rule).
Additionally, since the VET team is in V1, the Vet team
is not subject to the O2 breakout.

Scoring Format:
- 1 point for winning a heat
- 2 points for winning a race
- No points for tied heats 
- 1 point for tied races

Tie Breakers:
- Fastest overall time in division
- If still tied, then fastest time head to head
- If still tied, then 2/3 tiebreaker race