Spring Into Summer Series v2.3 SEED CHART V3 Saturday May 1, 2010 -------------------- Regular R1 1 RR 4/4 20 heats 15 races b/o: NA DGF Rubber Room Rockets 18.4 FF Fee Fi Fo Fun 18.5 NRR Up The Creek 18.5 DGF Lithium Liftoff 21.5 FIF Wright Flyers 22.7 HOT Full Speed Ahead 23.9 Open O1 1 RR 4/4 + 1 RR 3/3 21 heats 12 races b/o: NA DGF Exhibitionists 19.5 FF Open Fur Business 19.8 NRR Without A Paddle 20.0 DGF Flashers 20.8 O2+V1 1 RR 5/5 (4/4 vs Vets) 19/16 heats 10 races b/o: 20/NA DGF Streakers 21.0 FIF Full Throttle 21.7 DGF Unzipped 22.1 DGF Mooners 22.2 FF Furmented VETS 20.5 O3 1 RR 4/4 + 1 RR 3/3 21 heats 12 races b/o: 21.5 PCF Voltage 22.5 FIF Hair Force Reserve 22.7 HOT Head Hunters 23.9 PP Runnin' Wild 24.0 Total Races on Saturday: 49 Sunday May 2, 2010 -------------------- Regular R1 1 RR 4/4 21 heats 21 races b/o: NA DGF Rubber Room Rockets 18.4 *** 4/4 within division, 3/3 against R2 FF Fee Fi Fo Fun 18.5 NRR Up The Creek 19.5 GDG Chaos 20.0 R2 combined with R1 20 heats b/o: 20.0 DGF Lithium Liftoff 21.0 *** 4/4 within division, 3/3 against R1 FIF Wright Flyers 22.7 HOT Full Speed Ahead 23.9 Open O1 1 RR 5/5 20 heats 10 races b/o: NA DGF Exhibitionists 19.5 FF Open Fur Business 19.8 GDG Calamity 20.0 NRR Without A Paddle 20.0 DGF Flashers 20.8 O2+V1 1 RR 5/5 (4/4 vs Vets) 19/16 heats 10 races b/o: 20/NA DGF Streakers 21.0 FIF Full Throttle 21.7 DGF Unzipped 22.1 DGF Mooners 22.2 GDG Catatonic VETS 22.4 O3 1 RR 5/5 20 heats 10 races b/o: 21.5 PCF Voltage 22.5 FIF Hair Force Reserve 22.7 HOT Head Hunters 23.9 FFF Freedom Flyers 24.0 PP Runnin' Wild 24.0 Total races on Sunday: 51 --------- Spring into Summer Series Scoring Format and Tie Breakers - Please note that VETERANS rules apply to O2 when an O2 team races against the VET team (ie no false start rule). Additionally, since the VET team is in V1, the Vet team is not subject to the O2 breakout. - Please note that the R2 breakout applies to R2 teams even when they are racing against an R1 team. Scoring Format: - 1 point for winning a heat - 2 points for winning a race - No points for tied heats - 1 point for tied races Tie Breakers: - Fastest overall time in division - If still tied, then fastest time head to head - If still tied, then 2/3 tiebreaker race