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Spring Into Summer Series v4.1 |
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Saturday April 7th, 2012 |
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R1 |
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1RR-Single Round Robin 5 of 5 |
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NRR Up The Creek |
19.50 |
breakout: NA |
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DGF Rubber Room Rockets |
20.80 |
20 heats |
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FF Super Furry Animals |
21.00 |
10 races |
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GDG Chaos |
21.00 |
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NAFA Ghost1 |
21.10 |
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R2 |
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1RR-Single Round Robin 5 of 5 |
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DGF Lithium Liftoff |
21.20 |
Breakout: 20.2 |
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DGF Paranoid Pursuit |
21.30 |
20 heats |
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FIF Wright Flyers |
21.80 |
10 races |
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GDG Catastrophe |
22.50 |
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NAFA Ghost2 |
24.00 |
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O1 |
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1RR-Single Round Robin 5 of 5 |
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NRR Without A Paddle |
20.40 |
breakout: NA |
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DGF Exhibitionists |
20.80 |
20 heats |
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PB Wavy Gravy |
21.00 |
10 races |
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DGF Flashers |
21.40 |
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GDG Calamity |
21.50 |
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O2 + V1 |
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1RR-Single Round Robin 5 of 5 (4/4 vs Vet team) |
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BR A |
21.60 |
Breakout: 20.6 |
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DGF Streakers |
21.80 |
19 (16 vets) heats |
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FIF Full Throttle |
21.80 |
10 races |
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FIF Experimental Aircraft |
22.90 |
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PB Rolling Stones (Vets) |
23.00 |
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total races on Saturday: 40 |
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Sunday April 8th, 2012 |
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R1 |
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1RR 4 of 4 + 1 RR 3 of 3 |
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DGF Rubber Room Rockets |
20.20 |
breakout: NA |
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DGF Lithium Liftoff |
20.80 |
21 heats |
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FF Super Furry Animals |
21.00 |
12 races |
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GDG Chaos |
21.00 |
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R2 |
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2RR 5 of 5 |
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DGF Paranoid Pursuit |
21.20 |
Breakout 20.2 |
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FIF Wright Flyers |
21.80 |
20 heats |
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GDG Catastrophe |
21.80 |
6 races |
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O1 |
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1RR 5 of 5 |
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FF Fun Boy 3 |
19.50 |
breakout: NA |
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DGF Exhibitionists |
20.40 |
20 heats |
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DGF Flashers |
20.80 |
10 races |
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GDG Calamity |
21.00 |
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PB Wavy Gravy |
21.00 |
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O2 + V1 |
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1RR 4 of 4 (3/3 vs Vets) |
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DGF Streakers |
21.20 |
Breakout: 20.2 |
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BR A |
21.60 |
19 (15 vets) heats |
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FIF Full Throttle |
21.80 |
15 races |
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FIF Experimental Aircraft |
22.90 |
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GDG Cataclysm |
22.90 |
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PB Rolling Stones (Vets) |
23.00 |
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Spring into Summer Series Scoring Format and Tie Breakers: |
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- Please note that VETERANS rules apply to O2 when an O2 team races against the VET team (ie no false start rule). Additionally, since the VET team is in V1, the Vet team is not subject to the O2 breakout. |
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Scoring Format: |
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- 1 point for winning a heat |
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- 2 points for winning a race |
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- No points for tied heats |
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- 1 point for tied races |
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Tie Breakers: |
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- Fastest overall time in division |
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- If still tied, then fastest time head to head |
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- If still tied, then 2/3 tiebreaker race |
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