Spring Into Summer Series v4.1






Saturday April 7th, 2012

R1

1RR-Single Round Robin 5 of 5

NRR Up The Creek 19.50 breakout: NA

DGF Rubber Room Rockets 20.80 20 heats

FF Super Furry Animals 21.00 10 races

GDG Chaos 21.00

NAFA Ghost1 21.10
R2

1RR-Single Round Robin 5 of 5

DGF Lithium Liftoff 21.20 Breakout: 20.2

DGF Paranoid Pursuit 21.30 20 heats

FIF Wright Flyers 21.80 10 races

GDG Catastrophe 22.50

NAFA Ghost2 24.00




O1

1RR-Single Round Robin 5 of 5

NRR Without A Paddle 20.40 breakout: NA

DGF Exhibitionists 20.80 20 heats

PB Wavy Gravy 21.00 10 races

DGF Flashers 21.40

GDG Calamity 21.50
O2 + V1

1RR-Single Round Robin 5 of 5 (4/4 vs Vet team)

BR A 21.60 Breakout: 20.6

DGF Streakers 21.80 19 (16 vets) heats

FIF Full Throttle 21.80 10 races

FIF Experimental Aircraft 22.90

PB Rolling Stones (Vets) 23.00









total races on Saturday: 40










Sunday April 8th, 2012

R1

1RR 4 of 4 + 1 RR 3 of 3

DGF Rubber Room Rockets 20.20 breakout: NA

DGF Lithium Liftoff 20.80 21 heats

FF Super Furry Animals 21.00 12 races

GDG Chaos 21.00
R2

2RR 5 of 5

DGF Paranoid Pursuit 21.20 Breakout 20.2

FIF Wright Flyers 21.80 20 heats

GDG Catastrophe 21.80 6 races




O1

1RR 5 of 5

FF Fun Boy 3 19.50 breakout: NA

DGF Exhibitionists 20.40 20 heats

DGF Flashers 20.80 10 races

GDG Calamity 21.00

PB Wavy Gravy 21.00
O2 + V1

1RR 4 of 4 (3/3 vs Vets)

DGF Streakers 21.20 Breakout: 20.2

BR A 21.60 19 (15 vets) heats

FIF Full Throttle 21.80 15 races

FIF Experimental Aircraft 22.90

GDG Cataclysm 22.90

PB Rolling Stones (Vets) 23.00









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Spring into Summer Series Scoring Format and Tie Breakers:


- Please note that VETERANS rules apply to O2 when an O2 team races against the VET team (ie no false start rule). Additionally, since the VET team is in V1, the Vet team is not subject to the O2 breakout.











Scoring Format:


- 1 point for winning a heat


- 2 points for winning a race


- No points for tied heats


- 1 point for tied races






Tie Breakers:


- Fastest overall time in division


- If still tied, then fastest time head to head


- If still tied, then 2/3 tiebreaker race