Seed Chart for DGF Winter WufFest VIII

Regular Class
Regular 1:      2 RR 5/5 40 heats 20 races   breakout: NA
FF Formula Fun 16.8
HD Kilabite 16.8
BR A 17.0
CIA War 18.0
BR B 18.2

Regular 2:      2 RR 5/5 40 heats 20 races   breakout: 17.7
CaP Flurries 18.7
NRE Locomotion 18.9
NRR Up The Creek 19.5
DGF Rubber Room Rockets 19.9
FF Cluster Fun 20.3

Regular 3:      2 RR 5/5 40 heats 20 races   breakout: 20.0
NSL Light Speed 21.0
CK9 Obsession 21.1
DGF Lithium Liftoff 21.3
HJJ Bravo 21.5
4DN All-4-1 21.9

Regular 4:      2 RR 5/5 40 heats 20 races   breakout: 21.1
GDG Chaos 22.1
FP Smoke Jumpers 22.4
K9K Wingmutts 22.5
FIF Wright Flyers 22.9
JS Stealth 23.0


Multibreed Class
Multi 1:        2 RR 5/5 40 heats 20 races   breakout:  NA
CaP Flakes 18.7
DGF Mixed Nuts 19.3
GDG Confusion 19.7
K9K Tailspin 19.9
DGF Fruit Cocktail 20.6

Multi 2:       2 RR 5/5 + 1 RR 3/3 39 heats 18 races   breakout:  20.8
FIF Flying Orvilles 21.8
CIA Furbombs 22.2
CK9 Crave 22.3
NRE Midnight Express 22.7


Open Class
Open 1:        1 RR 5/5 combined with O2  40 heats 36 races  breakout:  NA
FF Fee Fi Fo Fun 17.5
HD Megabite 18.5
RF Splinter Cell 19.5

Open 2:        combined with Open 1    breakout applies   breakout:  19.5
FP Box Alarm 20.5
NRR Without A Paddle 20.5
CIA Stealth 20.8
DGF Exhibitionists 20.9
BR Open 1 21.6
NSL Speeding Ticket 21.6

Open 3:        2 RR 5/5 40 heats 20 races   breakout:  20.9
BR Open 2 21.9
DGF Flashers 21.9
JS Spitfires 22.2
4DN Good-4-Tune 22.3
NRE Huckleberry 22.3

Open 4:       2 RR 5/5 + 1 RR 3/3 39 heats 18 races   breakout:  21.5
DK9 Speed Demons 22.5
GDG Cataclysm 22.5
CIA Help 22.6
FP Mutual Aid 23.0



Veteran Class
Vets 1:       2 RR 4/4 32 heats 20 races (1 RR per day)  breakout:  NA
CaP SpringLoaded 15.22
DGF Geritol Jumpers 21.5
BR V 21.6
GDG Catatonic 22.4
DGF Galloping Geezers 22.5

TOTAL RACES: 212

Scoring Format:
- 1 point for winning a heat
- 2 points for winning a race
- No points for tied heats or races

Tie Breakers:
- Fastest time over all racing
- If still tied, then fastest time head to head
- If still tied, then 2/3 tiebreaker race