DGF Flyball IV Sept
24/25, 2005 |
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Regular Divisions |
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Regular
1 |
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b/o: N/A |
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Dogsmack |
Head Games |
17.0 |
2 RR 5/5 |
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Fur Fun |
Fur Factor |
17.8 |
1 DE 3/5 |
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Blockade Runners |
A |
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18.0 |
36+ heats |
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Dogsmack |
Paranoia |
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18.0 |
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Regular 2 |
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b/o: 18.5 |
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Hairier Jump Jets |
Bravo |
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19.5 |
2 RR 5/5 |
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Blockade Runners |
B |
` |
20.0 |
40 heats |
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CIA |
Undercover |
20.0 |
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DogGoneFast |
Bipolar Bullets |
20.0 |
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Fur Fun |
Animo Candido |
20.2 |
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Regular 3 |
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b/o: 19.6 |
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New River Express |
Freight Train |
20.6 |
2 RR 5/5 |
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Fur Fun |
Seize the Fur |
20.8 |
40 heats |
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Flashpoint |
Smoke Jumpers |
21.0 |
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DogGoneFast |
Rubber Room Rockets |
21.4 |
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Carolina K9 |
Obsession |
21.5 |
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Regular 4 |
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b/o: 20.6 |
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New River Express |
Locomotion |
21.6 |
2 RR 5/5 |
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Gate City Relay |
Gate City Relay |
21.9 |
40 heats |
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Blockade Runners |
C |
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22.0 |
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Hairier Jump Jets |
Charlie |
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22.0 |
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DogGoneFast |
Lithium Liftoff |
22.0 |
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Regular 5 |
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b/o: 21.3 |
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No Speed Limit |
Light Speed |
22.3 |
1 3/3 and 1 5/5 |
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Tarheel Turbos |
Oreos |
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22.3 |
40 heats |
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First in Flight |
Wright Flyers |
22.4 |
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Go Dog Go! |
Chaos |
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22.5 |
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4 Dog Night |
All-4-1 |
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22.5 |
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Pawmetto Pack |
Island Dogs |
22.5 |
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Regular 6 |
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b/o: 22.1 |
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Go Dog Go! |
Catastrophe |
23.1 |
2 RR 5/5 |
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Carolina K9 |
Eternity |
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23.9 |
40 heats |
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Blockade Runners |
D |
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24.0 |
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CIA |
Rookies |
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24.5 |
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Pawmetto Pack |
Battery Barkers |
24.5 |
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Multibreed
Divisions |
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Multi 1 |
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b/o: N/A |
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Fur Fun |
Faux Fur |
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18.5 |
2 5/5 + 1 3/3 |
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Hairier Jump Jets |
Mavericks |
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19.5 |
39 heats |
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DogGoneFast |
Mixed Nuts |
20.3 |
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DogGoneFast |
Fruit Cocktail |
20.5 |
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Multi 2 |
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b/o: 21.0 |
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New River Express |
Midnight Express |
22.0 |
2 5/5 + 1 3/3 |
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CIA |
Ball Force |
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22.5 |
39 heats |
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4 Dog Night |
4-In-Exchange |
22.5 |
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First in Flight |
Flying Orvilles |
22.6 |
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Multi 3 |
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b/o: 21.9 |
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DogGoneFast |
Banana Splits |
22.9 |
2 5/5 + 1 3/3 |
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Flashpoint |
Smoke Showing |
23.0 |
39 heats |
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Go Dog Go! |
Confusion |
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23.2 |
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Pawmetto Pack |
Swamp Foxes |
24.5 |
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Tournament
Format: |
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R1 has a
double round robin with one point for each heat won, and one |
point for
winning the race. No points will be given for tied heats or races, |
and extra
heats will not be run if the race is tied. The RRs are used to |
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seed the
DE. The final placements are
determined from the DE. |
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All other
divisions are racing a round robin format and will earn one point |
for each heat
won, and one point for winning the race.
No points will be |
given for tied
heats or races, and extra heats will not be run if the race is |
tied.
Tournament placements are determined by adding up all accumulated |
points. |
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Tie Breakers: |
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1. Fastest
time in division |
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2. Fastest
time head to head |
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3. Tie-breaker
race: 2 of 3 heats |
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